

The only other issue we had was related to the damping method: search for USE_OLD_DAMPING_METHOD in btRigidBody.cpp: it turns out that we had incorrect damping values defined, which didn't matter for the old method, but with the new method being the default, our karts didn't steer anymore. At the end (since bullet is not a major performance bottleneck) we decided to disable SSE completely, and the game is then running fine. Even after replacing std::vector with btAlignedObjectArray we had odd crashes due to corrupted heap. Contents Create and place the file List of XML attributes Create and place the file The easiest way is to copy an already existing.
#CHALLENGE SUPERTUX KART HOW TO#
The update experience might be interesting for other people, so some details here: we ran into the problems with Visual Studio not providing properly aligned std::vector, see this thread for details. Making challenges - SuperTuxKart Making challenges This page documents how challenge files are written, and how to ensure they are showing up in the game. * Added support for full-screen anti-aliasing * Temporary invincibility after being hit * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace New Beagle kart by wolterh, new Emule kart by Kinsu. New Fort Magma by Samuncle, new Shiny Suburbs track by Horace. This release features the following improvements over version 0.7 : Particle (smoke, splash, fire) and weather effects. * Particle (smoke, splash, fire) and weather effects SuperTuxKart 0.7.1b released for FreeBSD. Just another quick update: we have just released SuperTuxKart 0.7.1, which also included an update from bullet 2.68 to 2.77 (gee, now we have to update to 2.78 - we are too slow).
